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My Days with the Weighted Companion Cube

Over at Rock, Paper, Shotgun, there exists two great interviews with some of the folks behind the game Portal. Erik Wolpaw explains writing for video games, GLaDOS, and cake, while Kim Swift and Jeep Barrett discussed how they went from their senior project at Digipen to working at Valve, as well as everyone's favourite box. Definitely some good readin'!

I can't write. I'm not letting it stop me, though!

With NaNoWriMo 2007 entering its second week, participants should be at about 13350 words (give or take a few to round it out). Me? I'm at 1473 words. That's not for lack of trying, either.

The problem? I can't make as much time as I should to write, and when I do make time, I get stuck trying to push through my prose. A professional writer, I am not. However, if I can get myself to write about 2000 words each day for the rest of the month, I can still make the 50000 word target.

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Weekly updates suck, don't they?

For those of you who actually read this blog, my profuse apologies for my horrible lack of posting over the last month. While some of you might think it has to do with my novel for NaNoWriMo, the truth is that many things have been getting in the way. If it were just my NaNoWriMo entry, I'm sure that my wordcount would be much higher than it is right now.

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Artsy Games Incubator, here in Toronto!

Via GameSetWatch, comes news of Toronto's No Media Kings setting up what they call the Artsy Games Incubator.

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