role playing games
Building a world from the ground up
World building is fun. And necessary, for quite a bit of sci-fi and fantasy writing and practically all role-play gaming. Unfortunately, it's too easy to get caught up in building awesome worlds, and lose track of what it's all there for. I suffer this, pretty badly too, and it's the main reason why I don't get much writing (or game mastering) done.
OCIS: The Overly Complex Initiative System
I devised this quite some time ago, back when Fallout was new, and I had played through it once or twice. The SPECIAL system that Fallout used for play had this interesting turn-based combat system, where characters would have up to ten points per round to spend on various actions. What I've done is take off the cap, and have things move more "real-time" (in the strategy game sense).
I'm not too impressed with D&D 4th Edition, but...
On Saturday, I took part in a D&D launch event at my local library, in which 4th edition was demonstrated. Participants were given a d20 and a special D&D miniature (mine's an 11 point Elf Warlock, 4eGD 4/5). After we were given an explanation of the rules, all us participants got to fight a colossal white dragon in order to let us get used to how combat now plays out. After fighting the dragon (which we didn't have time to kill, but we did defeat), we participants were split into two groups to run through our Game Day adventure.

