Tag Archives: game design

TOJam 2013 and Happy Island

It’s been a bit over a week since TOJam happened, and therefore I’m overdue on blogging about my experience there this year. My friend Karl and I participated as “Team Water-Rock”, putting together a game that was originally supposed to be about getting people to work together but ended up simply being an escort mission. […]

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Old game design documents

Every million years or so, I dig up and review some old game design treatments I wrote eons ago. They never got anywhere, not even to paper prototyping, but sometimes I still consider resurrecting them and making the games I had planned out. I got thinking about these again as I was building the new […]

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