Some stuff I’ve been working on lately (apart from work projects or games):
I created a new plugin for Media Browser Server, meant to force the creation or updating of local metadata files for items in the media library. This plugin is pretty raw and currently only available as source code on Bitbucket, but it provides the functionality I needed to keep an update of Media Browser from early in the year from blowing up parts of my library. I don’t know if I want to try and get this functionality added to Media Browser itself or just kept as a plugin, but it’s good to have the ability to schedule a recurring task to ensure that metadata files are kept up to date in case the MB devs decide to make more changes to how folders are structured.
I also set up a repository on Bitbucket for one-off tools that I write to help me out here and there. Currently there’s only a single project in the repository, a console-based file system monitor, but I expect that I’ll also be pushing up LINQPad scripts, helpful batch files, MSBuild projects, and other hacks and utilities I put together and don’t want to lose. The tool currently in the repo, DirectoryMonitor, supports watching multiple different paths, and can filter based on filename wildcards (for example, just files matching *.xml in each path). This one might be worthy of expanding more fully, as well.
Finally, I needed to bring back NUnit output support for xUnit.net 2.0 so we could use the latter at work with Bamboo. This was mostly just pulling up an older, 1.9 era file, and updating it, but now we’re able to run xUnit.net tests automatically as part of our CI build process at work. I actually blogged about that on the Northcloud website, detailing the steps needed to get this working by using a trick of how MSBuild prepares and runs Visual Studio solutions. For xUnit.net 2.0 RC4, the NuGet packages for test runners are changing, so I’ll need to update my article some time this week.
There’s a couple things coming down the pipe, as well:
I’ve been on-again off-again writing a blog post for months now, detailing a toy encryption algorithm I put together for fun. Or more correctly, one that I’m still putting together alongside the article. It’s something that I expect that a half-decent cryptologist could crack in a couple of hours with nothing but pencil and paper, but it’s been an interesting learning experience so far.
I’m also writing another blog post for the Northcloud website, about my experiences with software technical design and the SOLID principles. I’m not sure when it’ll be finished, but it should be published by the end of the Month.
Last but not least, I’m starting the tech design for a new version of MoodTracker, built as a Windows universal app. My big problem with this, though, is that universal apps don’t have access to SQLCE, meaning that existing users will not be able to simply upgrade if they want to keep their existing data. This problem is a bit of a pain in the ass, but can probably be solved by releasing an intermediate update for the existing app on Windows Phone 8.x to migrate the database to SQLite, and then release the actual MoodTracker 2.0 some time later so that most or all users don’t suffer any data loss.
One last thing: I just found out about a great little package from Microsoft that pools
MemoryStreams. This’ll certainly help me out with one of my current work projects, since it uses a lot of memory streams with different lifetimes. Microsoft.IO.RecyclableMemoryStream is definitely going to be put to use here.